Research In collaboration with the DLR (German Aerospace Center), I led product and visual design for an interactive installation that introduces quantum computing to museum audiences. Working across research, concept development, and fabrication, our team created dual displays with spinning tiles that illustrate the differences between classical and quantum information processing. Designed for science museums, the installation invites visitors to trigger computational sequences and learn through synchronized voiceovers that guide them through each system’s behavior.


Question

How can physical interaction design translate the technical complexity of quantum computing into intuitive, accessible experiences for the public, using movement, touch, and multisensory feedback to make abstract computational concepts legible to museum audiences?


Outcome
The project delivered a working prototype with engineered hardware, 3D-printed structural components, servo motor arrays, and programmed Arduino controllers. Alongside prototype renderings that demonstrate user interaction, comparative display behavior, and the final form factor at installation scale.

Storyboard
Quantum Computer Analogy
Classical Computer Analogy





User Interaction





We began by identifying the main elements required for our project: tiles, tile covers, gears, stands, and an arduino controller. We developed and iterated prototypes using 3D printing and laser cutting.








Prototype + Fabrication











           

First iteration





           

Final Iteration